Bites from different sources should not stack, but they do in this one. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. Main two forms you want are bear and smilodon. The wall lasts for a number of rounds equal to your Constitution modifier or until you use a wall infusion again. Question about the first build, wouldnt a single level of vivisectionist be worth the loss of another magus level? Psychokineticists lack an overwhelming soul's strong spirit, and so this energy ravages their minds but unleashes power locked in their ruptured emotions. She also gains all composite blast wild talents whose prerequisites she meets. This can't reduce the cost of a composite blast below 0 points. You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Each time the kineticist uses one of her kinetic blast wild talents, she can apply up to one associated form infusion and up to one associated substance infusion. This infusion lasts a number of rounds equal to your Constitution modifier or until you use it again. Earth or Fire Wall+Bowling depending how much time you have to spare. Pretty low-maintenance build. Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of AB. Whenever an infused blast hits a foe and penetrates its spell resistance, that foe catches on fire, regardless of whether it takes damage. At 19th level, a kineticist chooses one type of metakinesis, such as empower or quicken. The entire area counts as difficult terrain. Shatter defenses is there to help us with AB penalty from power attack. The game is about as trustworthy as your average ex. With Haste you can get up to 10 attacks per round with 7d6 sneak attached. Paladin is there to fix your saves and to provide extra AB/AC/Damage against bosses/tough foes. Dex Scion is amazing too. That is the most damage you can squeeze out of AT. 2xArcane protector in A2(one at the bandit camp at the bridge and the other on Bartho. Long shield spell and enlarge are good for your health. Dragon Forms allow you to cast. Important Alchemist Spells: Shield, Lesser Restoration. This damage can't be healed by any means other than getting a full night's rest, which removes all burn and associated nonlethal damage. A few words about spells. Now we go through a phase where we mainly poke things with a fiery sword and almost don't use trip. 10Base+2Perfection+3Arcane Protector+5Deflection+1Dodge+8Bracers+8Dex+9Cha+5Barkskin+6Frightful+6Legendary+4Smilodon+2Foresight-1Size=68A C. +4Crane=72AC. It can be used to detect if the target is evil or not, so you won’t waste Smites✝✝+4 Sacred Str and +2 Sacred AC. A kineticist can select only universal wild talents or those that match her element (see Elemental Focus above). Think that’s pretty much it. Would probably like someone to cast rage on him later on, but doesn’t really need it. Some infusions change the action required to activate a kinetic blast or entirely transform the kinetic blast's normal effects. This ability can never reduce the burn cost of a wild talent below 0 points. Level 8 we finally get to fire. All builds on this page have been generously provided with permission by, Question about the sorc DD build. This kinetic blast must be a simple blast that matches her element. This build is current to November 10, 2019. Monk robes, AC gear, Stat Gear. I enjoy playing with the duellist. Archaeologist is taken for access to Slashing/Fencing Grace by lvl3. Could've used armor instead of Monk goodies, but there is no point in it. Very abusive build. Hello! There is a bear form scimitar in the game. And you have virtually no control spells till Sirocco. Swap Double Slice and Improved then take Double Slice at 19. She gains all the benefits from her new expanded element as listed above. Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 AB. At 9th level, by accepting 2 points of burn, she can maximize her kinetic blast as if using Maximize Spell. Wonder if you still use this. You gain an amount of fire resistance equal to twice your current amount of burn. She doesn't gain the defensive wild talent of the expanded element unless she later selects it with the expanded defense utility wild talent. When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. Not insane, but pretty ok so long as you don’t compete with saint in damage olympics. What an amazing build. She must have at least one hand free to aim the blast (or one prehensile appendage, if she doesn't have hands). Since it's part of another action (and isn't an action itself), using this infusion doesn't provoke any additional Attacks of Opportunity. If you find something missing - blame the damned fey. It lasts for a number of rounds equal to your Constitution modifier, or until you use the Cloud infusion again. Hydrokineticists master the flow of water or the numbing chill of cold, and they are known for their versatility and flowing forms, like the ever-changing currents. You gain an amount of electricity resistance equal to twice your current amount of burn. Nonlethal damage from burn can't be reduced or redirected, and a kineticist incapable of taking nonlethal damage can't accept burn. ✝Keep at least one at all times. Monk robes, Bracers of Armor, +AC items, +Stat items. You get a +3 bonus on all checks involving that skill. Is there any way forward for a good fighter without scaled fist monk goodies. 2 points left to bring the weapon to +5. There's red, gold or brass but not fire. Your blast leaves behind flickering flames that reveal the target's location as per Faerie Fire for 1 minutes (or until your next turn if the target succeeds at its save). Why not hospitaler? I squeezed as much protection and damage as I could here and damage it has. Alignment: Any (The Dark Elemental archetype requires the Evil alignment), Skill Ranks per Level: 2 + 1/2 Int modifier. Just get your fast pet out there and kite stuff around those. Nothing spectacular yet. Extra attack per round goes a long way. Lategame: Perfection, Arcane Protector, Amulet of mighty Fists+5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances(Str, Dex, Cha, Con), Bracers +8, Opportunist’s Boots, Belt/hat+8, Ring of Ultimate Protection, Any robe✝. Use glaive till enlarge person spell from someone in your team is long enough to not be annoying. You can use Echolocation from party Alchemist instead. Vampiric touch is taken to be used with reach metamagic rod to give you something with damage at lvl3. You throw a volatile sphere of solid matter that shatters into countless shards. Don’t jump on greataxes just because you’ve got a feat. Kukris are more damage faster. Attacks of opportunity count as single attacks for Overhand Chop if you ever get to lvl 20. Those things will take a lot of gather power to cast unless you want to burn yourself to oblivion. You have 13 spare points. Can anything be done to it. That’s nice, I suppose. Has to rely on another alchemist or wands for shield before 14-15. For Sylvan Sorcerer, why is level 9 spell specialization stinking cloud? Monk Robes, Bracers of Armor, AC gear, +Stat gear. She also gains a chance to ignore the effects of a critical hit or sneak attack equal to 5% × her current number of points of burn. ✝Doesn't matter much which infusion we take here. All creatures in a 30-foot cone take half your normal amount of blast damage. Blizzard: Air+Cold (Physical/Half Piercing,Half Cold), Charged Water: Electric+Water (Physical/Half Bludgeoning, Half Electric), Ice: Water+Cold (Physical/Half Piercing,Half Cold), Magma: Earth+Fire (Physical/Half Bludgeoning,Half Fire), Metal: Earth+Earth (Physical/Bludgeoning,Piercing,Slashing), Plasma: Air+Fire (Physical/Half Bludgeoning,Half Fire), Sandstorm: Air+Earth (Physical/Piercing,Slashing), Steam: Fire+Water (Physical/Half Bludgeoning,Half Fire), Thunderstorm: Air+Electric (Physical/Half Bludgeoning, Half Electric), Associated Blasts: Earth, Magma, Metal, Mud. Take Weapon Focus at 5, Shatter at 9 and wings at 11. You recover from 1d6 points of ability score damage to one of your physical ability scores (Strength, Dexterity, or Constitution). She also receives a bonus on damage rolls with her kinetic blast equal to double the bonus on attack rolls. Take valerie sorc build and done, expecpt you can fit in crane wing without much problems as you won't have to waste 2 feats on toughness/exotics and just use vanquisher instead. You create a wall of churning elements, flensing debris, or roiling energy. Thought I need to represent this one as the other kineticist is designed more for comfortable late-game play on hard than anything. The kinetic blade's shape is purely cosmetic and doesn't affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features. You can increase the damage in this way up to seven times. Quicken spells serve dual purpose. Choose a feat from the Wild Talent Bonus Feats list of an element you control. Keep a staff on you just in case. Alternatively, you can go for Fauchards. You may choose this feat multiple times, selecting a different skill each time. Your kinetic blast chills your foes to the bone, making their movements sluggish. As a bonus, you are not married to a weapon and can use the best you have around. In addition to the wild talents she gains from her other class features, at 2nd level and every 2 levels thereafter, a kineticist selects a new utility wild talent from the list of options available to her. This Also means that while We pump dex all the way we actually value items with con more so for most of the game. The blade vanishes instantly after the whirlwind. Role: Kineticists generally use their powers to assail their foes from range, but based on the way their talents develop, they can channel their kinetic abilities for a variety of situations. The pillar affects all creatures in a 10-foot-radius cylinder. Think I forgot to mention that with shatter defenses your melee attacks will almost always all hit. Persuasion. Aldori Provides some extra Feats, AC and AB. Use Gather Power to reduce the burn. ✝For tempo 1AC. Take your favorite fandoms with you and never miss a beat. Don’t be shy to use dazzling manually for control. This is a combat character. I don't know if this is just a mistake, or something has changed since these builds were published. When using fire blasts or composite blasts that include fire, add your elemental overflow bonus to the damage dealt. Pretty RP-friendly. Or would that be not enough healing? These feats modify the use of the gather power class feature, and only one can be used by a kineticist at once when they gather power. I built the blind run scion: Made level 2 and can't cast anything because INT is too low for level 1 spells. Draconic (fire) doesnt exist at least in the current stage of the game. Crane wing and riposte work with all and every weapons combinations in the game. Pick a type of creature usually allowed as a familiar when you gain this wild talent. Aasimar is still numerically superior and doesn't need to turn on Fighting Defensively to get his bonuses. Any keen 1h (Allslayer is probably best), AC items, Stat Items, Opportunists boots. Cause we needed to multiclass and had no spare feats for extra channel anyways. Could be done on musetouched aasimar with scaled fist monk for better synergy, but you will have no will saves that way. I did add a note about Dreadful Carnage (thanks for that). You can control the properties of metal, allowing your Metal blast to bypass Damage Reduction as if it were adamantine, cold iron, or silver (your choice). You will then pull up a wide variety of different buildings and settlements you can begin laying out. Attempt a ranged attack roll against a target within 50 feet. Pretty much needs a decent scimitar (which a plenty) and a mithral armor to function. You can also trip things manually. The shroud can either cover your body, functioning as armor, or float around you and block attacks, functioning as a shield. So here it is, non-minmaxed build for a change. Click it from level 1 and never turn it off pretty much, except for beast form. Prerequisites: Any of (Wall, Deadly Earth, Cloud). Doesn't need to stack Dex to hit stuff. 8 attacks/4 at max BAB with extra attack ki power. Is this from an old build or a mistake? When a kineticist gains a new element through expanded element, she gains access to all composite blasts for which she qualifies. Kineticists often awaken to their kinetic abilities during a violent or traumatic experience, releasing their power involuntarily. And you’ll want Absolver Cloak anyways. I am searching for a good chaotic fighter build 2h or 1h. The harsh reality is you are 2 levels behind a wizard in spell progression (just 1 behind Wiz/AT, though). There are some good longswords late, but it might be a bit of a suffer.✝✝Can just go for 2 more magus levels. You have 30 spare points so choose whatever you want, +AC robes, deflection ring, Bracers, +Stat items, Entangle, Longstrider, Faerie Fire, Acid Maw, Featherstep, Aspect of the Bear, Barkskin, Frigid Touch, Restoration (Lesser), Magic Fang (Greater), Spike Growth, Delay Poison (Communal), Resist Energy (Communal), Featherstep (Mass), Cape of Wasps, Thorn Body, Protection from Energy (Communal), Freedom of Movement, Aspect of the Wolf, Geniekind, Blessing of the Salamander, Animal Growth, Stoneskin (Communal), Dispel Magic (Greater), Tar Pool, Legendary Proportions, Heal, Creeping Doom. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. Can Dazzle himself, but prefers not to. Every bit of AB counts there. She reduces the burn cost by 1 additional point at 8th, 11th, 14th, 17th, and 20th levels. Your kinetic blast ignites your foes. ✝If you don’t have Varnhold DLC swap to longsword and pray you’ll get redeemer from the artisans. You throw a roughly 5-foot-by-10-foot spindle of elemental matter or energy up to 30 feet away, damaging all creatures within any two adjacent 6-foot squares unless they succeed at a Reflex save. Those have no saves against damage and do pretty decent damage. If the foe was already entangled by this infusion and fails its save against a second instance of this infusion, the increased elemental matter fuses to the ground, causing the foe to be rooted in place as though anchored to an immobile object. The miss chance increases by 5% for every 5 kineticist levels you possess beyond 2nd. It also allows you to use those RTA ki powers for fun. Whenever an infused blast deals damage to a foe, attacks made with metal weapons (including Metal kinetic blasts) against that foe receive a +4 bonus until the end of your next turn, and the foe takes a -4 penalty on Reflex saving throws to avoid metallic objects. Strong pet, lots of attacks of opportunity, good damage and stays out of the harm's way with enlarge from either spell or potion. The blade disappears at the end of your turn. ✝Will require Delay Poison(Communal) from your cleric, but otherwise is a potent tool to kill enemies faster✝✝Or any other spell - you will use those slots for transformation anyways. Draconic / Fire compo is nothing I can chosse. Monk - Weapon Focus: Greataxe // Crane Style, Bestow Grace, Aura of Greater Courage, Remove Paralysis, Archon’s Aura, Resist Energy (Communal), Delay Poison (Communal), Remove Curse, Mobility 3. You use wind to buffet yourself away from area attacks. Rod Of flaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 AoE Fire Damage. We already drown in AB between our spells and smites. Thanks for the help. Has Web for early-game. Also, why are you using a Feyspeaker Shifter? Kinetic blasts count as a type of weapon for the purpose of feats such as Weapon Focus. I decided more skills on a rogue, bit more str so you don’t suffer as much from weight early, and extra cast of shield are worth 2 cha. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. Dude’s gotta die.). AB from Cha through Arcane Accuracy, Damage with Arcane Weapon additional properties. Falcata (Lion’s claw), Magus - Chosen Weapon: Falcata✝ // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. Don't forget you have spontaneous summoning. Aerokineticists often control air flow or electricity, specializing in mobility and ranged combat. Thank you for this guide! Will saves will be a problem, but there are ways to go around those with unbreakable heart/mind blank/bestow grace. Keep in mind a few may be a little outdated due to patches. Dazzling that works once a blue moon or d6 DoT that doesn't really matter.✝✝Hare would be a valid alternative, but initiative doesn’t really matter for this one. ✝*Get Accomplished if you didn't find +4 item yet. Choose an element you selected with Expanded Element. +4Shield infusion=80 melee AC, 76 Ranged AC. All the juicy stuff is passive, so if you need to swap the damage type - unequip the rod. This is what Amiri always wanted to be. Also, thinking about doing Slayer (Deliverer) with few levels of Pala and Vivi. Late game: 2x Arcane Protector, Strigoi’s Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. Found some mistakes and had some questions over the last couple months. ✝Not really important, but a bit of a buffer is handy. Your damage will be more than fine as well. Is that the correct one or is daconic / red or something else meant? General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. It’s viable from start-to-finish and works great for your main character. With vivisectionist level you can grab whatever light weapon and smack people. you get sneak attack and mutagen so better defense offense and damage output for a single level loss of spell progression. At 1st level, a kineticist chooses one primary element on which to focus. Anyone affected by your Cloud, Deadly Earth, or Wall blast must make a Reflex save. Whenever an infused blast hits a foe and penetrates its Spell Resistance, that foe must succeed at a Will save or be blinded for 1 round, regardless of whether it takes damage from the blast.